Spend your teenage years on an alien planet in this narrative life sim with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.



For more news, check the Presskit, Devlog, Twitter or join the mailing list:

I Was a Teenage Exocolonist is in early development, aiming for a PC Steam release in early 2021.



For more screenshots, see the I Was a Teenage Exocolonist Presskit

100 Artists needed for Exo card illustrations!

25 August 2021, 9:57 am

The Exocolonist demo is available all this week until August 30th! Play it here on Steam.

The card battling system in I Was a Teenage Exocolonist is like a combination of Yahtzee and Magic the Gathering. Or… poker with card abilities!

Exocolonist card challenge
Organize cards to make highest value hand

There are hundreds of cards (which we also call memories), and we need your help to make them look cool! This month we’re looking for 100 artists to draw card art for the game. Details here:

>> Apply to be an Exocolonist artist! <<

We’re looking for all styles of painting and drawing, and we’d especially love to hear from students, marginalized folks and people outside North America.

Our team artists bkomei and Eduardo Vargas have illustrated a bunch of cards already:

Starting cards by Mei
Basic starting cards by Mei

Every card is a memory of something you’ve done in the game, and together your collective experiences are used for everything from fighting monsters to making new friends.

You play a quick one-hand card challenge every month to determine how well you worked or concentrated in school, and longer multi-round challenges to determine the outcome of strife during story events.

Ed's Equipment
Ed‘s equipment cards

If your application is selected, we’ll let you know soon where you can pick your card and get started. Artwork will be due on September 30th. Our budget is $150 usd per piece, which I know might be a lot to some and not much to others.

So if you know an artist who you think would want to be involved, please spread the word and apply here!

Sol Reference Art
Character reference art for the player character, Sol.

Stay tuned to see the results as they come in! (I’m so excited!!) Oh and while you’re waiting, a new Exocolonist demo is available on Steam all this week during Gamescom, ending August 30th!

– Sarah


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Contributors past and present:

Sarah Northway
Designer, coder, writer, producer
Meilee Chao
Characters, sprites, animation
Lindsay Ishihiro
Creature sprites, writing
Eduardo Vargas
Background illustrations


Colin Northway
Balancing, testing, code
Sarah Webb
Concept art, backgrounds
Leanne Roed
UI Design, consulting
Sarah Roland
3d modeling


Diego De la Rocha
Animation
Finji
Publishing
A Shell in the Pit
Soundtrack production
Em Halberstadt
Audio design, Trailers


Millie Wissar
Audio design
To Be Announced!
Soundtrack (various artists TBA)