I Was a Teenage Exocolonist

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About

I Was a Teenage Exocolonist is a life sim with visual novel elements.

Growing up in humanity's first extrasolar colony, you and your family are refugees from Earth flung into a new world of wonder and danger. You have your whole life ahead of you: Will you become an engineer and bring modern technology to this jurassic planet? Or cultivate the alien plants and live in harmony with exotic nature? Battle the massive beasts which rule Vertumna, or nurture future generations of humans?

Your decisions matter; whether to study, learn to play an instrument, obey your parents or sneak out to explore the hazardous jungle. Adolescence is full of awkwardness and clumsy mistakes, but everything you learn will make you - and your colony - stronger. Your memories, decisions and friendships will be at your side when strife is near.

Exocolonist is in early development, aiming for a PC Steam release in 2021. It's gonna have all this great stuff:

  • Stats raising
  • 1000 story events
  • A card-based battle engine
  • 10 dateable characters
  • 25 weekly activities
  • 50 endings
  • Alien pets
  • Awkward confessions
  • Acne
  • Growing up
  • Dying young

For more news, check the Northway Games devlog, follow me on Twitter or join the mailing list:

 

Concept Art

 

Development Log

Sol was a Teenage Exocolonist

4 February 2020, 10:21 am

Sol, aged 17-19

Sol – full name Solanaceae – is the default name of your character in I Was a Teenage Exocolonist.

Your parents are farmers, and they named you after their favorite taxonomic family, the nightshades, which contains potatoes, tomatoes, peppers, eggplants, and tobacco.

Flulu and Geranium, your parents

You are your father’s Little Tomatillo, his Brave Gooseberry, his Spunky Petunia, and his Busy Aubergine. Your dad’s a sweetheart… but a little embarrassing.

Your mom’s the realist of the family, always trying to get you to work hard and toughen up. You may butt heads with her, but it’s usually for your own good. It’s your choice whether you take her advice, or roll your eyes and fidget like a proper teenager.

Sol, age 14-16

Exocolonist starts with a short character generation which takes place during the first ten years of your life on the colony ship Stratospheric before it lands. You choose your name, your gender (two sliders for appearance and pronouns) and a genetic modification.

Before the colonists left Earth, they “acquired” valuable gene editing tech to give themselves an edge on their new planet. All the colony children have one augmentation. You can pick:

PerkSkillEffect
Extra fingerscreativity + 10Increase Creativity and Organization faster
Eagle eyesperception + 10Increase Perception faster, events while exploring
Absorbent brainreasoning + 10Increase Reasoning, Biology, Physics faster
Super strengthcombat + 10Increase Toughness and Combat faster
Calm temperamentempathy + 1025% less Stress
Nothing at allkudos + 3025% more Kudos because you tried your best

Through a series of other choices you pick your childhood best friend, starting skills, and early childhood memories. These memories take the form of cards.

A child’s first memories (temporary art)

More about these cards and Sol’s list of skills in future posts!


More posts at NorthwayGames.com

 

The Team

Contributors past and present:

Sarah Northway
Designer, coder, writer, etc
Meilee Chao
Characters, sprites, animation
Sarah Webb
Concept art, backgrounds

Sarah Roland
3d modeling
Lindsay Ishihiro
Creature sprites, writing
Leanne Roed
UI Design, consulting

 
Eduardo Vargas
Background illustrations